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Wolfenstein:ET
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Mapping

Map: Erdenberg (Beta1)

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******** Information ********

Authors: sani (Mapping & Creation)
Hukk (Plans & Layout)
Release date: TBA
Email: sany583@hotmail.com
IRC: #w0bble @ Quakenet

******** Map information ********

"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are stopping the allies
on moving further in the field. The allies are now sending a special crew
to disable the enemy weapons in order to continue their battle."

Objective:
Flag > Main Gate > Flak88 cannons
> Side door > CP

Allies are attacking.
Respawntimes are 20/30
Timelimit is 12 minutes.

*** Spawnpoints ***
Allies (flag & CP, NO main gate):
setspawnpt location
x 0 Autospawn
x 1 Flag (center)
x 2 Backspawn
3 Flag (right)
4 Flag (left)
5 Flag (right)

Axis (start of the map):
setspawnpt location
x 0 Autospawn
x 1 Flag (center)
x 2 CP
x 3 Backspawn
4 CP
5 Backspawn

******** Tools used ********

GTKRadiant 1.5
Notepad/++
Adobe Photoshop CS2
Winzip

******** Mapping resources ********
SplashDamage http://www.splashdamage.com/forums
2Bit http://www.pythononline.co.uk/et/tutorial.htm
Quake3World http://www.quake3world.com/forum/portal.php
Chrucker's http://games.chruker.dk/enemy_territory/default.php
Shader manual http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html

Rayban's airplane prefab
View: http://www.splashdamage.com/forums/showthread.php?t=16177#16
Download: http://raybanb.googlepages.com/chute_test2.pk3

Zefan's Flak88 cannon
http://wolfmap.de/details.php?file_id=2948

******** Thanks to ********

Hemuli(FI) For a lot of support and planning during the whole project
Eley(NL) For testing and great suggestions

ORDER Banana For map testing & ideas
w0bble For map testing & ideas
Map:Erdenberg (Beta1)
Type:Objective
Size:Small
Download file