Map: Wolfsrudel 4 (Final/Fix2)
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ENGLISH VERSION
===================
Wolfsrudel FINAL FIX 2
Change Log
Wolfsrudel FINAL FIX 2 is an Enemy Territory Multiplayer Map.
Supported Gametypes: Campaign, Objective, Stopwatch
Mapname: wolfsrudel_final
Overview:
April, 1940, the allied troops have found a radar base near the city of Narvik.
The German Submarines in the North Atlantic seem to be commanded by this base and
to be supplied with orders. The Mobile Emitters must be stolen and the Main radiomast
destroy. The Axis troops shouldn´t be able to send new orders to their submarines.
Timelimit: 20 min
Axis respawntime: 25 sec
Allies respawntime: 15 sec
Allies Target
1. Dynamite the Maingate
2. To disable the Radarstation steal both of the Radarparts and bring it to the escape truck.
3. Destroy the Main Axis Radio Mast with dynamite.
4. Capture the Forward Bunker from the Axis.
5. Dynamite the Sidewall to get into the Base.
6. Dynamite the Bunker sidewall
7. Build a Command Post and destroy the Axis Command Post.
Axis Target
1. Defend the Maingate.
2. Prevent both Radarparts from being stolen.
3. Prevent the Allies for destroying the Main Radio Mast.
4. Defend the Forward Bunker.
5. Defend the Sidewall for breaching.
6. Prevent the Allies for breach the Bunkersidewall
7. Build a Command Post and destroy the Allied Command Post.
Changes to Wolfsrudel
- Plantbug at the Main Radiomast - Thx to treibeis
- Axis and Allied MG 42 not longer constructible
To start the map on ET server put the line
set d1 "set g_gametype 2; map wolfsrudel_final; set nextmap vstr d1"
in your mapfile for obj mode
Thanks to:
Berzerkr (GER) for Textures and testing the map - http://www.wolfmap.de
treibeis for showing me a very bad error at the antenna - thanks a lot
===================
Wolfsrudel FINAL FIX 2
Change Log
Wolfsrudel FINAL FIX 2 is an Enemy Territory Multiplayer Map.
Supported Gametypes: Campaign, Objective, Stopwatch
Mapname: wolfsrudel_final
Overview:
April, 1940, the allied troops have found a radar base near the city of Narvik.
The German Submarines in the North Atlantic seem to be commanded by this base and
to be supplied with orders. The Mobile Emitters must be stolen and the Main radiomast
destroy. The Axis troops shouldn´t be able to send new orders to their submarines.
Timelimit: 20 min
Axis respawntime: 25 sec
Allies respawntime: 15 sec
Allies Target
1. Dynamite the Maingate
2. To disable the Radarstation steal both of the Radarparts and bring it to the escape truck.
3. Destroy the Main Axis Radio Mast with dynamite.
4. Capture the Forward Bunker from the Axis.
5. Dynamite the Sidewall to get into the Base.
6. Dynamite the Bunker sidewall
7. Build a Command Post and destroy the Axis Command Post.
Axis Target
1. Defend the Maingate.
2. Prevent both Radarparts from being stolen.
3. Prevent the Allies for destroying the Main Radio Mast.
4. Defend the Forward Bunker.
5. Defend the Sidewall for breaching.
6. Prevent the Allies for breach the Bunkersidewall
7. Build a Command Post and destroy the Allied Command Post.
Changes to Wolfsrudel
- Plantbug at the Main Radiomast - Thx to treibeis
- Axis and Allied MG 42 not longer constructible
To start the map on ET server put the line
set d1 "set g_gametype 2; map wolfsrudel_final; set nextmap vstr d1"
in your mapfile for obj mode
Thanks to:
Berzerkr (GER) for Textures and testing the map - http://www.wolfmap.de
treibeis for showing me a very bad error at the antenna - thanks a lot
| Map: | Wolfsrudel 4 (Final/Fix2) |
| Type: | Objective |
| Size: | Small |
| Download file |