Map: Tactical Shooting Course (Final)
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Map Name: Tactical_final
Author: Ifurita
Build Time: ~20 Hours
Status: Final
Number of Players: 1
Instructions:
- Fire up the game and load the map
- Spawn
- Grab the key, the doors will open and your run will start
- Engage each of the 30 green targets with 3 rounds
- As you move through the course, doors will open allowing your access to the next area
- Failing to make it thru a door, they only open for 5 seconds, will result in gibbage and your run will be terminated
- Once you've killed the 30th target and moved thru the exit doors, you will be teleported back to the starting point
- When you successfully complete a run, your time will be outputted. Runs taking more than 2:00 minutes will be recorded as 2:00 minutes
- There are 2 ammo cabinets located at various points, but you must be smart about reloading and conserve ammo.
Changelog:
A1 to final
- Removed the pool room and replaced it with a downwards sloping terrain room
- Added more random movement to some targets
- Added a tracking and tweaking arena for individual practice
- Fixed bug where some times were not reported correctly
Feedback, input, and suggestions can be left in the Splash Damage forums
Author: Ifurita
Build Time: ~20 Hours
Status: Final
Number of Players: 1
Instructions:
- Fire up the game and load the map
- Spawn
- Grab the key, the doors will open and your run will start
- Engage each of the 30 green targets with 3 rounds
- As you move through the course, doors will open allowing your access to the next area
- Failing to make it thru a door, they only open for 5 seconds, will result in gibbage and your run will be terminated
- Once you've killed the 30th target and moved thru the exit doors, you will be teleported back to the starting point
- When you successfully complete a run, your time will be outputted. Runs taking more than 2:00 minutes will be recorded as 2:00 minutes
- There are 2 ammo cabinets located at various points, but you must be smart about reloading and conserve ammo.
Changelog:
A1 to final
- Removed the pool room and replaced it with a downwards sloping terrain room
- Added more random movement to some targets
- Added a tracking and tweaking arena for individual practice
- Fixed bug where some times were not reported correctly
Feedback, input, and suggestions can be left in the Splash Damage forums
| Map: | Tactical Shooting Course (Final) |
| Type: | Team Deadmatch |
| Size: | Medium |
| Download file |