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Map: Irmgard Complex (Beta 3)

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Irmgard Complex beta 3
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Author : Qualmi
Location : Germany
E-mail : n.mitschke@gmx.de
Game : Wolfenstein - Enemy Territory
Date : 13.02.2009


Recommended Gametype: Stopwatch
Recommended Spawntime: 5 seconds each
Recommended amount of players: 1on1, 2on2, 3on3


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Briefing
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Allies have to gain access to the base by passing the gate.


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Objectives
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The Objectives are ordered, means you wont be able to do Objective 2 if you have not yet finished Objective 1 f.i.


Axis objectives

- Defend the key
- Defend the battery
- Prevent the allies from placing dynamite at the gate
- Prevent the allies from building the dynamite mover and switching it
- Stop them from driving the elevator

Allied objectives

- Steal the key
- Steal the battery
- Place 2 dynamites against the gate
- Build the dynamite mover and pull it down to toggle the dynamite
- Drive the elevator to gain access to the base


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Features
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Spawnpoints can be toggled by pushing a button:

Toggle 1: Axis spawn inside, Allies outside
Toggle 2: Axis spawn outside, Allies inside


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Bugs
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Use this thread for telling me about bugs -> http://www.splashdamage.com/forums/forumdisplay.php?f=8
or contact me via E-Mail.


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Credits
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- SD for this great game
- the ppl of radiant
- Texturemakers

- Detoeni for his key.md3 and shell.md3 model

- The ppl who created all those tutorials:

http://s49.deinprovider.de/vbarticles.php
http://www.pythononline.co.uk/et/tutorial.htm
http://www.nibsworld.com/rtcw/

me also wrote a german scripting tutorial. check it out:
http://www.et-scene.de/forum/mapping-f23/19316-tutorial-scripting-grundlagen-fuer-w-et.html


- Berzerkr for uploading it into wolfmap
- TomTom7777 and ailmanki for testing and giving feedback
- Splashdamage forum for all the great help


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Changelog
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beta3:

- light and texture settings
- Spawnpoints changed
- Spawntime buttons removed
- additonal brushwork

beta2:

- light and texture settings
- tracemap added
- .arena file error fixed
- mapscript extended and fixed
- limbomenu objective descriptions fixed
- added another trigger to prevent the axis from driving down the elevator
- briefing text modified
Map:Irmgard Complex (Beta 3)
Type:Objective
Size:
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