Prefab: Animated Construction Crates
These are animated construction crates for wolf:et
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They are meant to add some eye candy to constructibles, where the tools on the
crates will start to work as soon as an engineer starts construction.
models included,
models/mapobjects/cmarker/rayban/anim_con_crates.md3 - the animated crates
models/mapobjects/cmarker/rayban/con_crates.md3 - the default non animated crates
models/mapobjects/cmarker/rayban/allied_sack.md3 - allied sack for two stage constructions
models/mapobjects/cmarker/rayban/axis_sack.md3 - axis sack for two stage constructions
skin files included,
allied_crates.skin
axis_crates.skin
shader files included,
anim_con_crates.shader
command marker images included,
gfx/limbo/cm_anim_con_neutral.tga
gfx/limbo/cm_anim_con_allied.tga
gfx/limbo/cm_anim_con_axis.tga
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a test map is included with the script showing how to set them up,
but basicly its the same as other constructibles using crates, with
some minor changes.
the animated crates use the following spawnflags
fps 13
frames 15
spawnflags 2 ( or start animated enabled )
by default both crates, animated and non-animated will have the neutral skin,
to have a team specific skin on them ( the crates will show either neutral, allied, or axis )
you need to add the key/values of
skin models/mapobjects/cmarker/rayban/allied_crates.skin
or
skin models/mapobjects/cmarker/rayban/axis_crates.skin
targetnames must be added for skins to work ( of course, you will add targetnames anyways.. )
raybanb@gmail.com
--------------------------------------------------
They are meant to add some eye candy to constructibles, where the tools on the
crates will start to work as soon as an engineer starts construction.
models included,
models/mapobjects/cmarker/rayban/anim_con_crates.md3 - the animated crates
models/mapobjects/cmarker/rayban/con_crates.md3 - the default non animated crates
models/mapobjects/cmarker/rayban/allied_sack.md3 - allied sack for two stage constructions
models/mapobjects/cmarker/rayban/axis_sack.md3 - axis sack for two stage constructions
skin files included,
allied_crates.skin
axis_crates.skin
shader files included,
anim_con_crates.shader
command marker images included,
gfx/limbo/cm_anim_con_neutral.tga
gfx/limbo/cm_anim_con_allied.tga
gfx/limbo/cm_anim_con_axis.tga
--------------------------------------------------
a test map is included with the script showing how to set them up,
but basicly its the same as other constructibles using crates, with
some minor changes.
the animated crates use the following spawnflags
fps 13
frames 15
spawnflags 2 ( or start animated enabled )
by default both crates, animated and non-animated will have the neutral skin,
to have a team specific skin on them ( the crates will show either neutral, allied, or axis )
you need to add the key/values of
skin models/mapobjects/cmarker/rayban/allied_crates.skin
or
skin models/mapobjects/cmarker/rayban/axis_crates.skin
targetnames must be added for skins to work ( of course, you will add targetnames anyways.. )
raybanb@gmail.com