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Wolfenstein:ET
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Prefab: ROQ Flame 2
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ROQ flame video and candle models

the roq flame shader can be used in place of the
standard sfx/wilsflame for fire effects, this effect
should work when the standard wilsflame doesnt on servers. ( the broken animmap code problem )

2 map tests included,
flame_test - uses old candle models.
flame_test2 - uses new candle models and new candle flame video shader.

///////////////////////////
// roq flame shader

roq Video shader needs the follow,

scripts/roq_flame.shader
textures/sfx/roq_flame.jpg
video/roq_flame.RoQ


///////////////////////////
// candle models ( load as misc_models )

the candle models need,

scripts/rayban_candle.shader
models/mapobjects/rayban/candle ( folder required )

4 candles total, each as different flicker rates.

in addition, the candle models require the roq flame shader above to work.



NOTE ** new candle models added, slightly higher poly, with a new candle flame shader.

old models using roq_flame shader
models/mapobjects/rayban/candle/candle_tall1.md3
models/mapobjects/rayban/candle/candle_tall2.md3
models/mapobjects/rayban/candle/candle_short1.md3
models/mapobjects/rayban/candle/candle_short2.md3

new models using roq_candle_flame shader
models/mapobjects/rayban/candle/candle_tall1c.md3
models/mapobjects/rayban/candle/candle_tall2c.md3
models/mapobjects/rayban/candle/candle_short1c.md3
models/mapobjects/rayban/candle/candle_short2c.md3

flame video made using a blender file by Nathan Dunlap with
new animations by me.

raybanb@gmail.com